This class can be used to load the glTF file format, which describes scenes and models.
It handles all buffer, texture and geometry creation as well as scene generation.
Per glTF scene, one SceneNode is generated which represents the hierarchy of the scene.
Returns a map, where the key is an URI referncing image data and the values are
the corresponding generated texture by this loader.
For textures, where no URI is available (e.g. loaded from an internal data blob),
an id generated by the loader is used.
This class can be used to load the glTF file format, which describes scenes and models. It handles all buffer, texture and geometry creation as well as scene generation. Per glTF scene, one SceneNode is generated which represents the hierarchy of the scene.