Map gltf attribute names to vertex shader positions. If you supply a shader it needs to reflect these bindings.
Make this possible to modify when loading a glTF model.
Name of the glTF attribute. See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#meshes
Map gltf attribute names to vertex shader positions. If you supply a shader it needs to reflect these bindings.
Make this possible to modify when loading a glTF model.