Object constructor, requires a context and a valid identifier.
Valid context to create the object for.
Meaningful name for identification of this instance.
Number of references to this object. If at least a single reference was counted, this object can neither be initialized (and thus created) nor uninitialized (and thus deleted). The reference count is controlled via ref() and unref() functions.
Read-only access to the objects context, used to get context information and WebGL API access.
Every GPU asset that allocates memory should provide a human readable identifier for GPU allocation tracking and debugging purposes. Please note that the identifier might changed on initialization due to the generation and assignment of a unique identifier.
Property getter for readonly access to the initialization status of an initializable instance.
Read-only access to the WebGL object handle.
Cached object status used to derive validity when initialized.
Asserts the objects initialization status to be true. Note that the implementation is cached and forwarded to either an empty function when initialized and to an acutal assert(false) otherwise.
Asserts the objects initialization status to be false. Note that the implementation is cached and forwarded to either an empty function when uninitialized and to an acutal assert(false) otherwise.
Object creation which is invoked on initialization.
Object deletion which is invoked on uninitialization.
Increment the reference count of this object.
Decrement the reference count of this object.
Method decorator for asserting the initialization status of an initializable to be true.
Method decorator for asserting the initialization status of an initializable to be false.
Method decorator for discarding of Initializable inheritors. This decorator asserts the initialization
status of the instance that is to be discarded, invokes its uninitialization, and falsifies the
initialization status. In order to encourage the use of assertInitialized
and assertUninitialized
they are
dynamically bound to a static, always-failing assert and an empty/undefined function respectively.
Method decorator for initialization of Initializable inheritors. This decorator asserts the initialization status
of the instance that is to be initialized, invokes its initialization with arbitrary number of parameters,
and sets the initialization status to the initialization success (either false or true).
In order to encourage the use of assertInitialized
and assertUninitialized
they are dynamically
bound to either a static, always-failing assert or an empty/undefined function.
Method decorator for uninitialization of Initializable inheritors. This decorator asserts the initialization
status of the instance that is to be uninitialized, invokes its uninitialization, and falsifies the
initialization status. In order to encourage the use of assertInitialized
and assertUninitialized
they are
dynamically bound to a static, always-failing assert and an empty/undefined function respectively.
A generic WebGL object trait that has a size, a status, an identifier, and is initializable. A context and an object handle are provided for internal use and can be read from outside. Furthermore, an object supports optional reference counting. If used, an object cannot be initialized when already referenced, and cannot be delete as long as at least a single reference is active.